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| Alicia Vikander in Tomb Raider. |
The cross-pollination between video games and cinema is something I’ve spoken about here before. A generation of filmmakers raised on games has started to make those influences more immediately apparent in their work, which is to say nothing of the way cinema has informed the way modern games are designed and presented. This evolving media genealogy makes director Roar Uthaug’s Tomb Raider feel less like an anomaly and more like an inevitability.
As an almost direct adaptation of 2013’s game of the same name, which also sought to reboot the Lara Croft brand from scratch, Tomb Raider is a film infused with the language of video games, but unfortunately much is lost in translation; you could say the film’s dialect is clumsy and uneducated. It lifts action sequences wholesale from the game (featured heavily in the film’s marketing) which retain none of the tension imparted by actually controlling Lara; it borrows characters and storylines from the game but fails to mine them for the same entertainment value; and it discards some of the only narrative and tonal elements that made the game feel distinct from its source material (namely, the Indiana Jones franchise). The result is a film that will appeal neither to fans of the game, who have already paid for a richer version of the same experience, nor to general moviegoing audiences, who will be bored by the film’s cut-and-paste plot and generic action sequences.





