Showing posts sorted by relevance for query Walton Goggins. Sort by date Show all posts
Showing posts sorted by relevance for query Walton Goggins. Sort by date Show all posts

Friday, January 15, 2016

Hateful, Indeed: Quentin Tarantino’s The Hateful Eight

Kurt Russell and Samuel L. Jackson in Quentin Tarantino’s The Hateful Eight. (Photo: Allstar/The Weinstein Company)


“I have a definite problem with Quentin Tarantino’s excessive use of the n-word. I think something is wrong with him... It’s just the n-word, the n-word, the n-word.”
– Director Spike Lee, in a 1997 interview following the release of Tarantino's film Jackie Brown.

I don’t usually agree with Spike Lee, whose defamatory depiction of Jewish characters in his early movies (Mo’ Better Blue, 1990; Get on the Bus, 1996), before 9/11, was offensive in its own right, but when it comes to Quentin Tarantino’s overuse of the word "nigger," Lee is spot on. In Tarantino’s films it’s generally uttered as much for shock value – and the word can still shock, even in our day and age – and cheap provocation than for veracity or to make a salient point in the story. I didn’t count how often it was used in Tarantino’s latest movie The Hateful Eight but it wouldn’t surprise me if it was utilized more than the 109 times it popped up in his last movie Django Unchained (2012). But it’s also only one problematic aspect of a movie that, even held up against Tarantino’s limited palette of themes and tones, is a singularly redundant, unnecessary and, yes, hateful movie.

Thursday, March 22, 2018

Endurance Test: Tomb Raider

Alicia Vikander in Tomb Raider.

The cross-pollination between video games and cinema is something I’ve spoken about here before. A generation of filmmakers raised on games has started to make those influences more immediately apparent in their work, which is to say nothing of the way cinema has informed the way modern games are designed and presented. This evolving media genealogy makes director Roar Uthaug’s Tomb Raider feel less like an anomaly and more like an inevitability.

As an almost direct adaptation of 2013’s game of the same name, which also sought to reboot the Lara Croft brand from scratch, Tomb Raider is a film infused with the language of video games, but unfortunately much is lost in translation; you could say the film’s dialect is clumsy and uneducated. It lifts action sequences wholesale from the game (featured heavily in the film’s marketing) which retain none of the tension imparted by actually controlling Lara; it borrows characters and storylines from the game but fails to mine them for the same entertainment value; and it discards some of the only narrative and tonal elements that made the game feel distinct from its source material (namely, the Indiana Jones franchise). The result is a film that will appeal neither to fans of the game, who have already paid for a richer version of the same experience, nor to general moviegoing audiences, who will be bored by the film’s cut-and-paste plot and generic action sequences.