Showing posts sorted by relevance for query starcraft. Sort by date Show all posts
Showing posts sorted by relevance for query starcraft. Sort by date Show all posts

Wednesday, August 5, 2015

CD Projekt Red and The DLC Renaissance

Internet users put their Photoshop skills to use in expressing their frustration with the way DLC has changed over the years.

Media products have interesting lifespans. Like us, they are born, they live, and they fade away – but unlike us, their lives can be artificially extended. An artist will expand upon an existing work, investing it with new perspective, or maybe the benefit of sales revenue will prompt a re-release of a much-loved classic. We see it across all media: albums get reissues and special editions, movies get bonus features and director’s cuts, and games get something called downloadable content.

Tuesday, December 29, 2015

Top Ten Games of 2015: Monsters, Makers, and MOBAs

Yacht Club Games' Shovel Knight: Plague of Shadows is just one of the gaming highlights of 2015.

If you hear anyone bemoaning the state of popular media, grab them by the shoulders and give them a good shake: there can be no doubt that these, right now, are the good ol’ days. 2015 was an incredible year for the pop culture enthusiast, whether you were a cinephile or a book lover, and gaming was no exception. The glut of fantastic, unique gaming experiences on offer this year was so generous that I wasn’t able to get around to many of the most popular ones (Bloodborne, Metal Gear Solid V: The Phantom Pain, Batman: Arkham Knight, and Just Cause 3, just to name some bigger names). What follows are my favourite of the games I did have time to play, and some of them were so good that I suspect they’ll resurface as all-timers. I implore you to try these games out for yourself, or at least watch them in action on Youtube or Twitch.tv.

Thursday, September 6, 2018

Against All Odds: Into the Breach

Into the Breach by Subset Games was released on Nintendo Switch on August 28 2018. (Photo: Gamespot)

Historically, I’m terrible at strategy games. I can grasp the rules of chess, but I’m never able to think ahead and avoid my king’s inevitable demise. I rule over my fiefdoms in Risk with the same short-sighted bluster as the worst despots in history, charging into conquests that end with me fleeing back to Australia with my tail between my legs. I love the story and graphics and atmosphere of StarCraft, but I can barely complete the main campaign without cheat codes (never mind compete against other players online). So it was a rather big surprise to find myself sinking hours and hours into Subset Games’s Into the Breach, which is one of the toughest strategy games I’ve ever played.

Tuesday, June 24, 2014

Extra Lives: Four Documentaries on Gaming

Billy Mitchell in King of Kong: A Fistful of Quarters

As a window into the fascination of global life and the odd and wonderful stories that course through it, documentaries are ideally suited to the subject of gaming. There are fewer subcultures more passionate, more insular, more enduring, and more compelling than “those who play games.” I view video game documentaries, whose numbers seem to have swelled considerably in the past five years, with twofold appreciation: I identify with the culture they depict, being a lifelong gamer myself, surrounding myself with other enthusiasts, and now working with those people to create games; and I believe they buzz with the same electric fascination for the casual viewer as, say, a documentary about tribal Amazonian natives. Gamers are imaginative, competitive, and wildly varied, so the scope of such a film can be as wide as human diversity itself. Simply put, video game documentaries can make for an enthralling watch, even if you’re not a gamer, and there are four I particularly recommend.

I can personally attest to the high-pressure atmosphere of game development. Games – especially those made with the technologically-staggering consumer hardware of the modern gaming age – are almost indecent in their complexity. Many work with all the intricacy of film, requiring scripts, directors, producers, actors, composers, technicians, etc, overlaid with the added architecture of interactivity. It should be fairly obvious that it’s monumentally more complicated to allow someone’s input to influence what happens on a screen than to charge them twelve bucks to sit down and be silent. But not all games are triple-A blockbusters. In fact, digital delivery has not only nearly rendered the physical game disc obsolete, but allowed an influx of independently-made games to flood the global market. Pretty much anyone can make a game these days. So what happens when an independent developer – usually one or two programmers, working from home – takes on the kind of challenge that a massive studio, with a thousand-strong staff, endures every day?