Black Flag is a masterclass on efficient sequel-making. Few media so skillfully borrow the positive elements from their predecessors, and so readily discard the negative ones. Gone are the endless loading screens, muddled interface, and frustrating AI of
Assassin’s Creed III. No longer do I have to sit through pandering dialogue from characters I don’t care for or understand, or endure boring and buggy missions whose rewards conferred no tangible benefit. Ubisoft has very capably trimmed the fat, and replaced it with nothing but juicy prime cuts.
They say that context is king, and in order to fully appreciate the considerable achievement that is
Assassin’s Creed IV: Black Flag, a small amount of context regarding its place within its own series (and in current gaming history) is necessary. The quality of the
Assassin’s Creed series has followed a definite arc since the release of the first title in 2007. That game showcased exciting potential, even while crippled by repetitive and restrictive design. The sequel (
Assassin’s Creed II) realized that potential, and raised the bar in all aspects. The follow-ups (
Assassin’s Creed: Brotherhood & Assassin’s Creed: Revelations) fleshed things out, and – while the series hit its peak at this point – they also began to show their age, retaining superfluous mechanics and bloating themselves with redundant or irrelevant new ones.
Assassin’s Creed III marked an unprecedented low point, with oversimplified combat and missions, limp storytelling, an uninteresting setting, a weak protagonist, and a plethora of prohibitive bugs and loading screens. Since Altaïr first donned his hitman’s hood, series developer Ubisoft has consigned the franchise to
an annual release schedule, meaning that we can expect a new
Assassin’s Creed title every calendar year until “fans don’t want to play them anymore” (which of course is code for “until they’re so terrible we stop paying for them”). I played – or, more accurately, suffered through –
Assassin’s Creed III thinking that the series had arrived at that fateful junction even earlier than anticipated.
Black Flag, however, is continually showing me how wrong I was, and proving that there’s a lot a dedicated developer like Ubisoft can accomplish in just a year.